Wednesday, September 12, 2012

GAME Plan for integrating iste.nets-t standards


Developing a GAME plan for you can be difficult but is necessary for teacher improvement and helping students meet 21st century skills.  “Setting goals, taking action to meet those goals, monitor progress toward achieving goals and evaluate whether the goals were achieved and extend your learning to new situations” (Cennamo, Ross, & Ertmer, 2009 p. 3). are the key components of any GAME plan. My goal is to create a plan while using iste.nets standards for teachers. Of the five standards, I have chosen to work with standards one and two. Standard one for teachers is to “facilitate and inspire student learning and creativity” and standard two states “design and develop digital age learning experiences and assessments” (International Society for Technology in Education (ISTE), 2008).

            For standard one, I will continue to have my students explore “real-world issues” while using digital tools and collaboration. My goal is to add components of technology into these plans so that students can engage in “learning with students, colleagues, and others in face-to-face and virtual environments” (International Society for Technology in Education (ISTE), 2008). Given the example set by Laufenberg, when her classes held interviews on Election Day and posted their findings via twitter, Flickr, Gcast and other programs, she was able to have her students interact with the community, with each other, and with a school in Texas (Laureate Education, Inc., 2010). I need to improve my lessons to include collaboration with other students from other schools because it will only enhance the learning experience for my students.

            ISTE.nets-t standard two is to “design and develop digital age learning experiences and assessments (International Society for Technology in Education (ISTE), 2008). To meet the performance indicators that are part of standard two, I will continue to adapt my lessons to include the use of digital tools and to promote “student creativity”. I will work on continuing and improving the use digital tools as a way to meet the diverse learning styles of my students. Using digital storytelling, blogs, voice thread, podcasts and other digital tools I will improve on meeting the needs of my diverse students.

            To monitor my progress with standards one and two,  my department chairperson will be conducting informal observations and aiding me in my use of the new short throw project and its’ interactive capabilities. Using the short-throw will be one of many digital tools I will use to meet the diversity of my students and improve the quality of my instruction. In addition, I will have students evaluate the unit lessons to see what they like the most in the classroom. I will adapt according to the feedback from students and my department chair. I plan to extend my learning by continuing to attend workshops for technology and content infusion in the classroom.  Finishing my program at Walden University will be meeting a goal I set for myself as well as a tool for extending my learning.

            To my classmates, I would love if you could share with me some of the lessons you have used with a short throw projector. Do you have any insights on how I can make my presentations more interactive in the classroom?

 

 

 

 

References

Cennamo, K., Ross, J., & Ertmer, P. (2009). Technology integration for meaningful classroom use; a standards-based approach (Laureate Education, Inc., Custom ed.). Belmont, CA: Cengage Learning.

International Society for Technology in Education (2008). National education standards for teachers (nets-t). Retrieved 09/10/2012 from  

Laureate Education, Inc. (Producer). (2010). Enriching content area learning experiences with technology- Part 2. Integrating technology across the content areas [DVD]. United States