Developing
a GAME plan for you can be difficult but is necessary for teacher improvement
and helping students meet 21st century skills. “Setting goals, taking action to meet those
goals, monitor progress toward achieving goals and evaluate whether the goals
were achieved and extend your learning to new situations” (Cennamo, Ross, &
Ertmer, 2009 p. 3). are the key components of any GAME plan. My goal is to create
a plan while using iste.nets standards
for teachers. Of the five standards, I have chosen to work with standards one
and two. Standard one for teachers is to “facilitate and inspire student
learning and creativity” and standard two states “design and develop digital
age learning experiences and assessments” (International Society for Technology
in Education (ISTE), 2008).
For standard one, I will continue to have my students
explore “real-world issues” while using digital tools and collaboration. My
goal is to add components of technology into these plans so that students can
engage in “learning with students, colleagues, and others in face-to-face and
virtual environments” (International Society for Technology in Education
(ISTE), 2008). Given the example set by Laufenberg, when her classes held
interviews on Election Day and posted their findings via twitter, Flickr, Gcast
and other programs, she was able to have her students interact with the
community, with each other, and with a school in Texas (Laureate Education,
Inc., 2010). I need to improve my lessons to include collaboration with other
students from other schools because it will only enhance the learning
experience for my students.
ISTE.nets-t standard two is to “design and develop
digital age learning experiences and assessments (International Society for
Technology in Education (ISTE), 2008). To meet the performance indicators that
are part of standard two, I will continue to adapt my lessons to include the
use of digital tools and to promote “student creativity”. I will work on
continuing and improving the use digital tools as a way to meet the diverse
learning styles of my students. Using digital storytelling, blogs, voice
thread, podcasts and other digital tools I will improve on meeting the needs of
my diverse students.
To monitor my progress with standards one and two, my department chairperson will be conducting
informal observations and aiding me in my use of the new short throw project
and its’ interactive capabilities. Using the short-throw will be one of many
digital tools I will use to meet the diversity of my students and improve the
quality of my instruction. In addition, I will have students evaluate the unit
lessons to see what they like the most in the classroom. I will adapt according
to the feedback from students and my department chair. I plan to extend my
learning by continuing to attend workshops for technology and content infusion
in the classroom. Finishing my program
at Walden University will be meeting a goal I set for myself as well as a tool
for extending my learning.
To my classmates, I would love if you could share with me
some of the lessons you have used with a short throw projector. Do you have any
insights on how I can make my presentations more interactive in the classroom?
References
Cennamo, K., Ross, J.,
& Ertmer, P. (2009). Technology integration for meaningful classroom use; a standards-based approach
(Laureate Education, Inc., Custom ed.). Belmont, CA: Cengage Learning.
International Society
for Technology in Education (2008). National education standards for teachers (nets-t). Retrieved 09/10/2012 from
Laureate Education,
Inc. (Producer). (2010). Enriching content area learning experiences with
technology- Part 2. Integrating
technology across the content areas [DVD]. United States